MALAUD David.
The Playful Architect: or the Seizure of the World.
Folio
Regular price
€35,00
| N° d'inventaire | 29557 |
| Format | 16 x 24 |
| Détails | 400 p., illustrated, paperback. |
| Publication | Paris, 2023 |
| Etat | Nine |
| ISBN | 9782889680269 |
The child who plays invents worlds of his own design. This book, the result of an exhibition, proposes to take this metaphor seriously and to theorize the architectural creative process based on the concept of "play." By crossing the psychoanalytic theories of Winnicott and the philosophies of Gadamer and Bataille, the investigation ventures into the world of play, this transitional space located in the mysterious interval linking our subjectivities to external reality, and which makes possible the communication of a work, its sharing between a creator and society.
Using architectural objects, imagined or constructed, chosen from the playful moment of the 1950s to the 1980s that followed the collapse of the modern paradigm, the research unfolds four paradigmatic game worlds: labyrinths, theaters, constructions, and strategies. The study of Constant's New Babylon, Aldo Rossi's Teatro del mondo, Cedric Price's Fun Palace, and Buckminster Fuller's World Game thus allows us to decipher four player postures and their creative techniques: the situation, the symbol, the diagram, and the map. The result is a matrix of four fundamental rules of the game, a reflective tool capable of guiding designers through the twists and turns of the architectural game that arises from the emergence of their desires.
The whole thing interacts with works presented in the exhibition "Architects at Play", thus forming a series of cabinets of curiosities, which successively take us into the different worlds of playful architecture.
Using architectural objects, imagined or constructed, chosen from the playful moment of the 1950s to the 1980s that followed the collapse of the modern paradigm, the research unfolds four paradigmatic game worlds: labyrinths, theaters, constructions, and strategies. The study of Constant's New Babylon, Aldo Rossi's Teatro del mondo, Cedric Price's Fun Palace, and Buckminster Fuller's World Game thus allows us to decipher four player postures and their creative techniques: the situation, the symbol, the diagram, and the map. The result is a matrix of four fundamental rules of the game, a reflective tool capable of guiding designers through the twists and turns of the architectural game that arises from the emergence of their desires.
The whole thing interacts with works presented in the exhibition "Architects at Play", thus forming a series of cabinets of curiosities, which successively take us into the different worlds of playful architecture.
Using architectural objects, imagined or constructed, chosen from the playful moment of the 1950s to the 1980s that followed the collapse of the modern paradigm, the research unfolds four paradigmatic game worlds: labyrinths, theaters, constructions, and strategies. The study of Constant's New Babylon, Aldo Rossi's Teatro del mondo, Cedric Price's Fun Palace, and Buckminster Fuller's World Game thus allows us to decipher four player postures and their creative techniques: the situation, the symbol, the diagram, and the map. The result is a matrix of four fundamental rules of the game, a reflective tool capable of guiding designers through the twists and turns of the architectural game that arises from the emergence of their desires.
The whole thing interacts with works presented in the exhibition "Architects at Play", thus forming a series of cabinets of curiosities, which successively take us into the different worlds of playful architecture.